PinnedUnma DesaiinUX CollectiveThe UX of Among Us: The importance of colorblind-friendly designWith the rising popularity of the game, I attempt to explain the need for colorblind-friendly design, to make the game more accessible.Nov 7, 202010Nov 7, 202010
Unma DesaiTeam Anxious, Project Iteration 2Creating art environments integrating haptic sensations explored in Iteration 1, parameterizing the design space, conducting a user studyMar 29, 2021Mar 29, 2021
Unma DesaiCanHaptics Lab 3: Communicating something with HaplyCreate a small vocabulary of communicative movements with three “words” The communication should be physical-only, no audio or graphical…Mar 12, 2021Mar 12, 2021
Unma DesaiTeam Anxious, Project Iteration 1To provide a brief overview of our course project, we aim to create an affective emotion journal that can be used by people suffering from…Mar 8, 2021Mar 8, 2021
Unma DesaiCanHaptics Lab 4: Controlled actuation using PIDFor this lab, we implemented a PID controller using our Haply device, and also had it trace a path.Feb 26, 2021Feb 26, 2021
Unma DesaiCanHaptics Lab 2: Intro to HaplyDevelopment of a Haply virtual environment for a force-feedback based maze assignment for the course CanHaptics 501 at UBCFeb 5, 2021Feb 5, 2021
Unma DesaiCanHaptics Lab 1: No-Tech PuppeteeringTask: Create three hardware sketches that move 1 mm, 10 mm and 100 mm. No-tech materials only.Jan 29, 2021Jan 29, 2021